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<h1>SPVRTPFXRenderPass Struct Reference</h1>Stores render pass information.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="PVRTPFXParser_8h-source.html">PVRTPFXParser.h</a>&gt;</code>
<p>
Collaboration diagram for SPVRTPFXRenderPass:<p><center><img src="structSPVRTPFXRenderPass__coll__graph.png" border="0" usemap="#SPVRTPFXRenderPass__coll__map" alt="Collaboration graph"></center>
<map name="SPVRTPFXRenderPass__coll__map">
<area href="structPVRTVec3.html" shape="rect" coords="46,84,134,111" alt="">
<area href="structPVRTVECTOR3f.html" shape="rect" coords="30,7,150,33" alt="">
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="structSPVRTPFXRenderPass-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXRenderPass.html#a0">SPVRTPFXRenderPass</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXRenderPass.html#a1">~SPVRTPFXRenderPass</a> ()</td></tr>

<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXRenderPass.html#o0">i32TextureNumber</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="PVRTPFXParser_8h.html#a31">ERenderPassType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXRenderPass.html#o1">eRenderPassType</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="PVRTPFXParser_8h.html#a32">ERenderPassCamera</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXRenderPass.html#o2">eCameraPosition</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXRenderPass.html#o3">pszSemanticName</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="PVRTTexture_8h.html#a176">PixelType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXRenderPass.html#o4">eFormat</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structPVRTVec3.html">PVRTVec3</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXRenderPass.html#o5">vecPos</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXRenderPass.html#o6">pszNodeName</a></td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
Stores render pass information. 
<p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="a0" doxytag="SPVRTPFXRenderPass::SPVRTPFXRenderPass" ></a><p>
<br><br><h3>SPVRTPFXRenderPass</h3><br><div>
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          <td class="md" nowrap valign="top"> SPVRTPFXRenderPass::SPVRTPFXRenderPass </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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<a class="anchor" name="a1" doxytag="SPVRTPFXRenderPass::~SPVRTPFXRenderPass" ></a><p>
<br><br><h3>~SPVRTPFXRenderPass</h3><br><div>
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          <td class="md" nowrap valign="top"> SPVRTPFXRenderPass::~<a class="el" href="structSPVRTPFXRenderPass.html">SPVRTPFXRenderPass</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="o2" doxytag="SPVRTPFXRenderPass::eCameraPosition" ></a><p>
<br><br><h3>eCameraPosition</h3><br><div>
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          <td class="md" nowrap valign="top"> <a class="el" href="PVRTPFXParser_8h.html#a32">ERenderPassCamera</a> <a class="el" href="structSPVRTPFXRenderPass.html#o2">SPVRTPFXRenderPass::eCameraPosition</a>
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<a class="anchor" name="o4" doxytag="SPVRTPFXRenderPass::eFormat" ></a><p>
<br><br><h3>eFormat</h3><br><div>
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          <td class="md" nowrap valign="top"> <a class="el" href="PVRTTexture_8h.html#a176">PixelType</a> <a class="el" href="structSPVRTPFXRenderPass.html#o4">SPVRTPFXRenderPass::eFormat</a>
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<a class="anchor" name="o1" doxytag="SPVRTPFXRenderPass::eRenderPassType" ></a><p>
<br><br><h3>eRenderPassType</h3><br><div>
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          <td class="md" nowrap valign="top"> <a class="el" href="PVRTPFXParser_8h.html#a31">ERenderPassType</a> <a class="el" href="structSPVRTPFXRenderPass.html#o1">SPVRTPFXRenderPass::eRenderPassType</a>
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<a class="anchor" name="o0" doxytag="SPVRTPFXRenderPass::i32TextureNumber" ></a><p>
<br><br><h3>i32TextureNumber</h3><br><div>
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          <td class="md" nowrap valign="top"> int <a class="el" href="structSPVRTPFXRenderPass.html#o0">SPVRTPFXRenderPass::i32TextureNumber</a>
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<a class="anchor" name="o6" doxytag="SPVRTPFXRenderPass::pszNodeName" ></a><p>
<br><br><h3>pszNodeName</h3><br><div>
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          <td class="md" nowrap valign="top"> char* <a class="el" href="structSPVRTPFXRenderPass.html#o6">SPVRTPFXRenderPass::pszNodeName</a>
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<a class="anchor" name="o3" doxytag="SPVRTPFXRenderPass::pszSemanticName" ></a><p>
<br><br><h3>pszSemanticName</h3><br><div>
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          <td class="md" nowrap valign="top"> char* <a class="el" href="structSPVRTPFXRenderPass.html#o3">SPVRTPFXRenderPass::pszSemanticName</a>
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<a class="anchor" name="o5" doxytag="SPVRTPFXRenderPass::vecPos" ></a><p>
<br><br><h3>vecPos</h3><br><div>
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          <td class="md" nowrap valign="top"> <a class="el" href="structPVRTVec3.html">PVRTVec3</a> <a class="el" href="structSPVRTPFXRenderPass.html#o5">SPVRTPFXRenderPass::vecPos</a>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PVRTPFXParser_8h-source.html">PVRTPFXParser.h</a></ul>
<br>
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